What SFWA Offers Game Writers

graphic of membership benefitsIn light of recent discussions, I wanted to jot down a few things that come to mind when what I think about SFWA has to offer game writers, because there’s actually quite a bit.

  • Access to SFWA promotional resources includes a number of venues quite suitable for publicizing games. Our curated Kickstarter page, the New Release Newsletter (which can easily be expanded to include games), the SFWA blog, SFWA’s presences on Facebook and Twitter. It’d be easy to make the Featured Book section a Featured Work section to go with Authors section on the SFWA website.
  • Even the book-specific promotional features, such as the NetGalley program, may be of use to game writers who are doing books or stories as well, as is often the case.
  • SFWA has been working at relationships with a number of companies that will be of interest to game writers. Our Outreach Committee has monthly checkins with representatives at Amazon, Audible, Draft to Digital, Kickstarter, Kobo, Patreon, and more.
  • The Nebula Weekend is SFWA’s main event, but we also maintain a suite for members at Worldcon each year where they can find food, drink, and a quiet space. SFWA has tables at numerous events each year, and is currently working to partner with several Comic Cons to facilitate members appearing on programming.
  • Fellowship with other creators is an intangible thing, but it’s one of the organization’s main benefit. On the discussion forums, in the Chat Room, via the Singularity or Bulletin: there are plenty of ways to find fellow professional creatives to exchange tips, techniques, and sometimes just pet photos.
  • The Emergency Medical Fund and Legal Fund are available to active members to make no-interest loans or grants as needed for medical or legal emergencies.
  • A voice in what SFWA does is another intangible but important benefit. Members looking for interesting and engaging volunteer work can find it among the group of 200+ volunteers and staff that keep the 51 year old organization running.
  • A ton of reading material put up on the SFWA discussion forums for member evaluation for awards, as well as an opportunity to recommend terrific work on the Nebula Recommended Reading List and help determine the winners of each year’s Nebula Award.
  • Recognition that game writing can be an art form, as much as any movie, book, or story. We’re discussing a Nebula Award for game writing – if they want a voice in what that looks like, SFWA is listening.

SFWA’s got plenty of other efforts in the works, but I’ll wait till they’re tangible before beginning to toot those horns. When they manifest, there’ll be even more reason to join. For now, this actually seems like quite a bit to me, and as I noted, for those game writers who dabble in fiction, there’s even more compelling reasons to join.

I’ll be at Gen Con at the beginning of next month and will be hosting a town hall open session for questions about SFWA and game writers there.


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About Cat

Cat Rambo lives, writes, and teaches by the shores of an eagle-haunted lake in the Pacific Northwest. Her 200+ fiction publications include stories in Asimov's, Clarkesworld Magazine, and the magazine of Fantasy & Science Fiction. Her story, "Five Ways to Fall in Love on Planet Porcelain," from her collection Near + Far (Hydra House Books), was a 2012 Nebula nominee. Her editorship of Fantasy Magazine earned her a World Fantasy Award nomination in 2012. She is the current President of the Science Fiction and Fantasy Writers of America (SFWA). She is currently working on Exiles of Tabat, the third book of the Tabat Quartet. A new story collection, Neither Here Nor There, appears from Hydra House this fall.
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