Tag Archives: writing for games

High-Speed Worldbuilding for Fiction and Games with James L. Sutter (Session One)

Easy tricks and tips to help you build unique worlds, cultures, and creatures for your games and stories—all in just a few minutes! As co-creator of the Pathfinder and Starfinder Roleplaying Games, James L. Sutter has created countless award-winning fantasy and science … Continue reading

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Working in Other Worlds: Writing for Franchises with Jennifer Brozek

Have you ever wondered what it would be like to write fiction for your favorite RPG, movie, TV series, videogame, or comic book? The Writing for Franchises workshop can give you an idea of what it is like to write in a … Continue reading

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Working in Other Worlds: Writing for Franchises with Jennifer Brozek

Have you ever wondered what it would be like to write fiction for your favorite RPG, movie, TV series, videogame, or comic book? The Writing for Franchises workshop can give you an idea of what it is like to write in a … Continue reading

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Writing Interactive Stories with Kate Heartfield

If you’ve ever found yourself choosing between possible endings or plot twists, why not try a storytelling format that lets you explore them all? Games and interactive fiction invite the reader to join in the storytelling process, and invite the … Continue reading

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High-Speed Worldbuilding for Fiction and Games with James L. Sutter, Session Two

This is a two-session workshop taught on consecutive Saturdays, 9:30-11:30 AM Pacific time, June 1 and June 8. Cost is $149 for new students; $129 for Patreon supporters and former students, which includes classes/workshops with me in other venues, such … Continue reading

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High-Speed Worldbuilding for Fiction and Games with James L. Sutter, Session One

This is a two-session workshop taught on consecutive Saturdays, 9:30-11:30 AM Pacific time, June 1 and June 8. Cost is $149 for new students; $129 for Patreon supporters and former students, which includes classes/workshops with me in other venues, such … Continue reading

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Guest Post from Carrie Patel: Whose Story Is This, Anyway? – Character Craft for Novels and Games

Growing up, two of my favorite things were books and video games. If you’d told me twenty years ago that I’d grow up to write both, I probably would have choked on my Mountain Dew.

But over the past few years, I’ve been doing exactly that. I’ve written the Recoletta series, a science fantasy trilogy published by Angry Robot, and I’ve worked as a narrative designer at Obsidian Entertainment for three and a half years now, writing for the Pillars of Eternity games and expansions.

The implementation, however, often differs, simply because the user experience between a linear, tightly-paced novel and an open-ended, exploration-heavy game differs. At the end of the day, the writer’s goal is always to draw her audience into a world and its story, and the best tools remain engaging characters and consistency between the big picture and the little details.
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Guest Post from Richard Dansky: The Interesting Thing About Writing For Video Games…

The second-most interesting thing about writing for video games is that odds are, the bulk of the writing that you’ll be doing will have very little to do with the “main” plot and its showier expressions. Yes, there is dialog … Continue reading

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