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Tag Archives: #sfwapro
As part of a Twitter conversation, one of my favorite gamewriters, Ken St. Andre, suggested I write up something about SFWA and independent writers that goes into enough detail that people can understand why — or why not — they might want to join. This is part one of a multi-part series that will talk about some of the history behind the decision, and in this first part I want to talk about the organization prior to admitting independent writers. Part two will discuss how SFWA came to change membership criteria in order to make it possible for people to qualify for membership with indie sales in 2016, and some of the changes made as part of planning for that expansion. Part three will focus on how SFWA has changed in the intervening time, while part four will look at what I see as the changes that will continue as we move forward over the next decade. In all of this, I’m trying to provide something of an insider’s look that may or may not be useful, but certainly will be full of many words.
I am running for SFWA President again. Here is my platform statement. Dear SFWA members: I think a proven track record’s a pretty good credential for the Presidential position, and so I propose you let me steer for another couple … Continue reading
As with all writing advice, mileage will vary according to the individual. The best thing as a writer that you can do is to pay attention to your own process and make it more effective. Experiment with lots of things, identify the practices that work, and incorporate them into your process. Keep experimenting, mixing things up a little, every once in a while, writing to the sound of whale songs, or dictating while hiking, or using a pen rather than the keyboard — it doesn’t matter what as long as you keep testing things in a way that lets you grow as a writer.
So my promise to myself is that the sequel to Beasts of Tabat, Hearts of Tabat, will be DONE by November 14th, which is my birthday, and which I plan to spend with Skyrim and a nice sativa (legal here in the marvelous land of WA) and not one ounce of work throughout the day as a thank you to me for working my butt off the last six weeks and getting this DONE.
The book is scheduled to be released at Emerald City Comicon next year, so you may see why the time pressure has stepped up in intensity. I told myself I’d get it done this year, and I have, along with a whole bunch of stories, not one but two collections, the update of Creating an Online Presence for Writers, a bajillion trips, and opening the Rambo Academy for Wayward Writers, including cool new classes from Rachel Swirsky and Juliette Wade, so I feel darn good about how much I got accomplished this year despite SFWA’s demanding maw chewing up my time on a consistent basis.
I thought, however, it would be useful perhaps to people to see what the last bits of work involve.
Like many folks, I read the Fireside Fiction report with dismay and anger, but not a lot of surprise. We’ve been talking on the SFWA Board about the findings this past week.
What can SFWA do about it? I could go in full guns blazing and demand that every editor involved in the situation resign and threaten to take markets off the Qualified List if they don’t shape up immediately. This action would, however, probably get nipped in the bud the minute I proposed it to the rest of the board. As I’ve noted before, SFWA is slow and hard to steer. Enforcement on this level is also difficult and impractical, I think, because this selection doesn’t usually happen in the open or in an overt way.
n light of recent discussions, I wanted to jot down a few things that come to mind when what I think about SFWA has to offer game writers, because there’s actually quite a bit.
I was looking at Twitter the other day and reading through mentions of the Nebula Conference Weekend, including celebration of our new Grandmaster C.J. Cherryh, when I hit a tweet saying something along the lines of, “I hope SFWA doesn’t think this excuses the choice of picking (another author) in the past”. The way the sentence struck me got me thinking about the sort of perception that allows that particular construction.
No, SFWA doesn’t think that. Because SFWA isn’t a person. It doesn’t think. Sometimes I like to imagine that SFWA. It lives in a basement somewhere and looks much like a pale green gelatinous cube, covered with lint and cat hair, and various unguessable things lurk in its murky depths, like discarded typewriter ribbons, empty Johnny Walker Black Label bottles, and that phone charging cable you lost a few weeks ago.