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Tag Archives: online games
Zen and the Art of Spiral-Carved Incense Burners
One of the desires expressed at the very first Armageddon player-staff meeting I ever attended was a yen to move away from “a hack and slash economy,” where players made their income by selling the gear off NPCs (and the occasional PC) that they had killed. How, one immortal noted, could the world be realistic when there was no coded reflection of the material underpinnings of it? How to create this economic reflection was a question that remained in the air for several years, and it was not until discussion of implementing crafting code came up that such a move seemed possible. Continue reading
Posted in Armageddon
Tagged armageddon, armageddon mud, coding, crafting, game writing, games, gaming, imaginary realities, mud administration, online games
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On The Treatment of Coders
This article originally appeared in the now-defunct online magazine Imaginary Realities. It talks about MUD administration, and draws on my experience working with Armageddon MUD, the world of Zalanthas. For those who don’t know what a MUD is, it’s a text-based roleplaying game. Here’s the wikipedia article on MUDs Continue reading
Posted in Armageddon
Tagged armageddon, game writing, managing virtual teams, muds, online games, online management
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