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Monthly Archives: July 2016
Here’s my schedule. I’ll update this as I fill up time. If you want to talk with me, you’ll find earlier in the day better than later; I tend to hit the hotel room for a hot bath with a … Continue reading
n light of recent discussions, I wanted to jot down a few things that come to mind when what I think about SFWA has to offer game writers, because there’s actually quite a bit.
I am part of the Writer’s Symposium this year at Gen Con and looking forward to it. Last time I went to one, it was in Lake Geneva, and a whole lot tinier, I believe, than nowadays. One lure is … Continue reading
So this morning one of the items that’s been hovering in the wings for a couple of weeks now finally went out, which was the announcement of the game writing qualifications. Since there there’s been a lot of stir and some questions about it. So here’s some answers.
Q: Hey, I’m a SFWA member! Why didn’t I know about this earlier?
A: I’m not sure. We publicized the vote before and when it happened, we had a SFWA chat hour devoted to it, and we’ve been talking about it on the discussion forums for over a year, I think, including calls for people to serve on the committee and make recommendations.
This piece of fiction is brought to you by my awesome Patreon backers, who get bonuses like versions of new books, peeks at story drafts, and sundry other offerings. If backing me’s not in your budget, you can still sign … Continue reading
I was looking at Twitter the other day and reading through mentions of the Nebula Conference Weekend, including celebration of our new Grandmaster C.J. Cherryh, when I hit a tweet saying something along the lines of, “I hope SFWA doesn’t think this excuses the choice of picking (another author) in the past”. The way the sentence struck me got me thinking about the sort of perception that allows that particular construction.
No, SFWA doesn’t think that. Because SFWA isn’t a person. It doesn’t think. Sometimes I like to imagine that SFWA. It lives in a basement somewhere and looks much like a pale green gelatinous cube, covered with lint and cat hair, and various unguessable things lurk in its murky depths, like discarded typewriter ribbons, empty Johnny Walker Black Label bottles, and that phone charging cable you lost a few weeks ago.